Fricke Research
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contact@frickeresearch.comIndependent research · advisory · solutions
For inquiries & advisory services
contact@frickeresearch.comCongratulations, you won!
This deal is out of moves.
Probably not your fault — about 1 in 5 random deals cannot be won by anyone.
Hold any bet to see how it works.
Come-out roll. The pass line wins on 7 or 11 and loses on 2, 3 or 12. Any other number becomes the point.
Point on. Pass wins if the point rolls again before a 7. A 7 first is a seven-out: pass loses and the dice pass to a new shooter.
Odds sit behind a line or come bet and pay true odds with no house edge. Tap Max odds after the point is set.
Don't pass and don't come bet against the shooter; 12 is a push.
Place bets win each time their number rolls before a 7. They and the hardways are off on the come-out.
Fire bet pays when one shooter makes 4, 5 or all 6 different points.
Hold any bet on the felt for its payout and controls. Fractional payouts round down, so a red or larger chip bets in sixes on the place 6 and 8.
Keys: space rolls, 1–5 pick a chip, U undoes, O takes max odds, P opens props.
Play money only. Credits share the site's casino wallet.